Environment as Foe
Do you want a system for making the environment the baddie for a few sessions? That's exactly what we will be doing today in this post. Hell yes!
First, to make the environment a foe we created a number of tables. Let's call them Environmental Penalties Tables (EPT) and Weather Severity Tables (WST). The EPT is a collection of climates with all the seasons relevant to the environment. Each season had different penalties, sometimes multiples. Here is an example:
Spring | Summer | Autumn | Winter | ||
Tundra | 1 | Penalties to Movement | Penalties to Sleep | Penalties to movement | Penalties to finding food |
2 | Short Spring, Penalties as Winter | Penalties to Sleep, Penalties to Finding food | Penalties to movement, penalties to finding food (more severe) | Extreme penalties to finding food, and Movement |
Sometimes these penalties are never met because the players are prepared for them. However, having a party member die from starvation because they got lost during a blizzard is great. That is where the WST comes into play. They function more as sliders from 1-6, or 1-12, depending on the stability of the weather. With the 1-6 slider being more predictable and the 1-12 slider less so. The referee rolls on the slider when players land on a planet. After the initial roll, roll a d6, everytime it results in a 6 go one up the slider. If it lands on a 1, go one down. An example of a WST:
Arctic (Autumn weather cycle)
- Calm, little windy, bright sun. No disasters.
- Stroming winds. 1-in-6 of disasters.
- Strong winds, mild blizzard. Low visibility, 1-in-6 chance of getting lost. 3-in-6 chance of disasters.
- Storm, severe blizzard. No visibility, 5-in-6 chance of getting lost. 5-in-6 chance of disasters.
- Peak blizzard weather, extreme minus degrees. 5-in-6 chance for severe damage on character if exposed to weather. Disaster ensured.
- Calm no wind, cloudy. No disasters.
Disasters can be breakdown tables for equipment and dismemberment tables for player characters.
You can make folders of these tables with at least a few for each season for almost all the climates. My advice is to make them as your players are moving forward in the campaign, instead of all at once.
[This post has been rewritten and modified. See the original text here.]